We Are So Cooked

Developed by Dwarven Brothers and published by 1312 Interactive announce, We Are So Cooked….

This ridiculous 1-4 player co-op physics-stealth game where the objective is simple: get the dead body to the exit. The execution? That’s the hard part.

You and your friends need to work together to discreetly dispose of the body. Onlookers, obstacles, rag doll physics, and miscommunications are all active threats to exposing your crime.

You better choose your squad wisely, or it’s the slammer for all y’all.

Key Features of We Are So Cooked:

  • DEAD WEIGHT: A dead body is heavy and floppy. Dragging one alone is slow and leaves a bloody trail. Gather the squad to help move a body, but coordinate carefully — one wrong move and you’re going to drop it. Be mindful of doorframes, vases, and other obstacles that the body can get snagged on.
     
  • THREATS: DO NOT GET CAUGHT. If anyone sees you carrying the body, they’ll scream. Security will show up and bust you. Look out for security cameras and guard dogs too.
     
  • IMPROVISE YOUR ESCAPE: Turn the environment into your toolkit. Find a wheelchair to roll the body past reception. Use a mop to clean up blood trails. Throw a squeaky toy to distract a guard. You can hold an item, OR you can drag the body. You can’t do both. Make sure your buddies collaborate to the fullest.
     
  • UNIQUE SCENARIOS: Every environment forces your team to adapt to new physics hazards and AI threats. Sneak through luxury hotel lobbies and balance the dead weight on top-heavy luggage carts. Survive freezing, heavily guarded bunkers where getting caught means the firing squad. You best stay on your toes wherever you and that corpse need to escape from.

We Are So Cooked launches on Windows PC (via Steam) on October 15, 2026, and later on Nintendo Switch 1|2, PlayStation 5, and XBOX Series X|S. Join WildStarGaming and wishlist the game now.

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