
- Reviewed By: Andy & Frank
- Reviewed On: PC
- Accessed Via: Steam – Review Code
- Mode Played: Solo
- Developer: Resummon Studios LLC
- Platforms: Pc
- Release: Available Now
A good idea but didn’t keep me hooked.
Forsworn is a turn-based tactical roguelite with different heroes, abilities and builds to experiment with. There’s plenty here that I liked, but unfortunately, it never quite gave me that “just one more run” feeling that I look for from this type of game.
It’s important to mention that I played Forsworn entirely solo. I didn’t get the opportunity to experience the multiplayer/co-op side, so this review and score are based solely on my single-player experience.

Heroes, Combat & Progression
One of Forsworn’s stronger areas is its heroes.
Each has their own mechanics and moments where they shine, and I definitely started developing favourites. There’s a nice connection that develops with the characters you’re using, while the different levels and enemies give you new situations to deal with.
Some of the enemy designs are particularly cool and were probably one of the visual highlights for me.
My biggest problem was progression.
I wanted the progression tree to give me more meaningful reasons to continue. There were stretches where I simply became a little bored, and I never really got that urge to immediately start another run.

Visuals, Audio & Performance
Visually, Forsworn is fine. It’s fairly standard for this type of game and didn’t particularly stand out to me, although, as mentioned, there are some good enemy and character designs.
Audio is similar. It does its job. There’s no real voice acting, with dialogue largely presented through text, and overall I found the sound presentation fairly average.
On the positive side, the game performed well throughout my time with it. I didn’t encounter any notable bugs or technical problems.




Final Verdict
Forsworn isn’t a bad game. It just didn’t do anything to really stand out in its current form. I will update the review once multiplayer can be added to the experience.
I liked several of its heroes, enjoyed discovering their different mechanics and thought some of the enemy designs were genuinely cool. Unfortunately, the progression didn’t feel rewarding enough to keep pushing me forward, and the solo experience became boring in places.
There is enough here that I want to keep an eye on Forsworn going forward. I’d happily return to it in the future and see how it develops and I’d particularly like to experience the multiplayer side next time.
For now, it’s an okay tactical roguelite with some genuinely good ideas that, for me, never quite came together into something I couldn’t put down.
Final Review Score:


